Make It Flow  v1.1
CallMethodBehavior Class Reference

Inherits MeadowGames.MakeItFlow.Behavior.

Public Member Functions

override void StartBehavior ()
 
void TestMethod (MFObject obj)
 
- Public Member Functions inherited from MeadowGames.MakeItFlow.Behavior
virtual void InitializeBehavior ()
 
void AddTrigger (TriggerData triggerData)
 
void RemoveTrigger (TriggerData triggerData)
 
void AddParallelMFObject (MFObject mfObject)
 
void RemoveParallelMFObject (MFObject mfObject)
 
void AddSequenceBehavior (SequenceBehaviorData sequenceBehaviorData)
 
void RemoveSequenceBehavior (SequenceBehaviorData sequenceBehaviorData)
 
void AddComplementaryBehavior (Behavior behavior)
 
void RemoveComplementaryBehavior (Behavior behavior)
 
virtual void Execute ()
 
virtual void StopOnBehaviorEnd ()
 
virtual void InterruptBehavior ()
 
void ResetLocalEvents ()
 

Public Attributes

UnityEvent< MFObject, BehaviorcustomEventObj
 
- Public Attributes inherited from MeadowGames.MakeItFlow.Behavior
float DeltaTime => Time.deltaTime / _mfExecutionManager.behaviorsExecutionTimes
 
List< TriggerDataTriggerDataList => _triggerDataList
 
List< SequenceBehaviorDataSequenceBehavioDataList => _sequenceBehavioDataList
 
CanvasManager mfCanvasManager
 
BehaviorLocalEvents behaviorEvents = new BehaviorLocalEvents()
 

Additional Inherited Members

- Protected Attributes inherited from MeadowGames.MakeItFlow.Behavior
InputManager inputManager
 
- Properties inherited from MeadowGames.MakeItFlow.Behavior
List< MFObjectMFObjectsToAct [get, set]
 
MFObject MFObject [get, set]
 
List< BehaviorComplementaryBehaviors [get]