Inherits MeadowGames.MakeItFlow.Behavior.
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override void | InitializeBehavior () |
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override void | StartBehavior () |
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override void | InterruptBehavior () |
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void | AddTrigger (TriggerData triggerData) |
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void | RemoveTrigger (TriggerData triggerData) |
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void | AddParallelMFObject (MFObject mfObject) |
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void | RemoveParallelMFObject (MFObject mfObject) |
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void | AddSequenceBehavior (SequenceBehaviorData sequenceBehaviorData) |
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void | RemoveSequenceBehavior (SequenceBehaviorData sequenceBehaviorData) |
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void | AddComplementaryBehavior (Behavior behavior) |
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void | RemoveComplementaryBehavior (Behavior behavior) |
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virtual void | Execute () |
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virtual void | StopOnBehaviorEnd () |
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void | ResetLocalEvents () |
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Sprite | Sprite [get, set] |
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List< MFObject > | MFObjectsToAct [get, set] |
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MFObject | MFObject [get, set] |
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List< Behavior > | ComplementaryBehaviors [get] |
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