Make It Flow  v1.1
ChangeSpriteBehavior Class Reference

Inherits MeadowGames.MakeItFlow.Behavior.

Public Member Functions

override void InitializeBehavior ()
 
override void StartBehavior ()
 
override void InterruptBehavior ()
 
- Public Member Functions inherited from MeadowGames.MakeItFlow.Behavior
void AddTrigger (TriggerData triggerData)
 
void RemoveTrigger (TriggerData triggerData)
 
void AddParallelMFObject (MFObject mfObject)
 
void RemoveParallelMFObject (MFObject mfObject)
 
void AddSequenceBehavior (SequenceBehaviorData sequenceBehaviorData)
 
void RemoveSequenceBehavior (SequenceBehaviorData sequenceBehaviorData)
 
void AddComplementaryBehavior (Behavior behavior)
 
void RemoveComplementaryBehavior (Behavior behavior)
 
virtual void Execute ()
 
virtual void StopOnBehaviorEnd ()
 
void ResetLocalEvents ()
 

Properties

Sprite Sprite [get, set]
 
- Properties inherited from MeadowGames.MakeItFlow.Behavior
List< MFObjectMFObjectsToAct [get, set]
 
MFObject MFObject [get, set]
 
List< BehaviorComplementaryBehaviors [get]
 

Additional Inherited Members

- Public Attributes inherited from MeadowGames.MakeItFlow.Behavior
float DeltaTime => Time.deltaTime / _mfExecutionManager.behaviorsExecutionTimes
 
List< TriggerDataTriggerDataList => _triggerDataList
 
List< SequenceBehaviorDataSequenceBehavioDataList => _sequenceBehavioDataList
 
CanvasManager mfCanvasManager
 
BehaviorLocalEvents behaviorEvents = new BehaviorLocalEvents()
 
- Protected Attributes inherited from MeadowGames.MakeItFlow.Behavior
InputManager inputManager