Inherits MeadowGames.UINodeConnect4.InputManager.
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override void | OnUpdate () |
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void | OnPointerDown () |
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void | OnDrag () |
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void | OnPointerUp () |
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void | OnDeleteKeyPressed () |
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void | OnPointerHover () |
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override Vector3 | GetCanvasPointerPosition (GraphManager graphManager) |
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KeyCode | clickKey = KeyCode.Mouse0 |
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KeyCode | aux0Key = KeyCode.LeftShift |
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KeyCode | deleteKey = KeyCode.Delete |
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override Vector3 | ScreenPointerPosition => Input.mousePosition |
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override bool | PointerPress => Input.GetKey(clickKey) |
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override bool | Aux0KeyPress => Input.GetKey(aux0Key) |
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override UnityEvent | e_OnPointerDown = new UnityEvent() [get, set] |
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override UnityEvent | e_OnDrag = new UnityEvent() [get, set] |
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override UnityEvent | e_OnPointerUp = new UnityEvent() [get, set] |
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override UnityEvent | e_OnDelete = new UnityEvent() [get, set] |
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override UnityEvent | e_OnPointerHover = new UnityEvent() [get, set] |
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static InputManager | Instance [get] |
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abstract Vector3 | ScreenPointerPosition [get] |
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abstract bool | PointerPress [get] |
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abstract bool | Aux0KeyPress [get] |
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abstract UnityEvent | e_OnPointerDown [get, set] |
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abstract UnityEvent | e_OnDrag [get, set] |
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abstract UnityEvent | e_OnPointerUp [get, set] |
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abstract UnityEvent | e_OnDelete [get, set] |
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abstract UnityEvent | e_OnPointerHover [get, set] |
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