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void | StartListening (string eventName, UnityAction< T > listener) |
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void | StopListening (string eventName, UnityAction< T > listener) |
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void | TriggerEvent (string eventName, T obj) |
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void | StartListening (string eventName, UnityAction listener) |
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void | StopListening (string eventName, UnityAction listener) |
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void | TriggerEvent (string eventName) |
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void | Clear () |
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