UI Node Connect 4  v4.1
MeadowGames.UINodeConnect4.Extra.HandlerRenderer Class Reference

Inherits MeadowGames.UINodeConnect4.GraphicRenderer.UICLineRenderer.

Additional Inherited Members

- Public Member Functions inherited from MeadowGames.UINodeConnect4.GraphicRenderer.UICLineRenderer
void OnPopulateMeshAddListener (UnityAction action)
 
void OnPopulateMeshRemoveListener (UnityAction action)
 
void AddUIVertexQuad (Vector2[] vertices, Vector2[] uvs, Color32 color)
 
void AddUIVertexQuad (Vector2[] vertices, Vector2[] uvs, Color32 colorStart, Color32 colorEnd)
 
void AddUIVertexTriangle (Vector2[] vertices, Vector2[] uvs, Color32 color)
 
- Public Attributes inherited from MeadowGames.UINodeConnect4.GraphicRenderer.UICLineRenderer
Sprite s1
 
Vector2[] UVs => new[] { uv0, uv1, uv2, uv3 }
 
Vector2[] UVs90 => new[] { uv3, uv0, uv1, uv2 }
 
- Protected Member Functions inherited from MeadowGames.UINodeConnect4.GraphicRenderer.UICLineRenderer
override void OnEnable ()
 
override void OnDisable ()
 
UIVertex[] SetVbo (Vector2[] vertices, Vector2[] uvs, Color32 color)
 
override void OnPopulateMesh (VertexHelper vh)
 
- Properties inherited from MeadowGames.UINodeConnect4.GraphicRenderer.UICLineRenderer
float rectScaleX [get]
 
bool CompensateScaleOfParents [get, set]
 
override Texture? mainTexture [get]
 
Texture texture [get, set]