Inherits MaskableGraphic.
Inherited by MeadowGames.UINodeConnect4.Extra.HandlerRenderer.
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void | OnPopulateMeshAddListener (UnityAction action) |
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void | OnPopulateMeshRemoveListener (UnityAction action) |
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void | AddUIVertexQuad (Vector2[] vertices, Vector2[] uvs, Color32 color) |
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void | AddUIVertexQuad (Vector2[] vertices, Vector2[] uvs, Color32 colorStart, Color32 colorEnd) |
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void | AddUIVertexTriangle (Vector2[] vertices, Vector2[] uvs, Color32 color) |
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Sprite | s1 |
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Vector2[] | UVs => new[] { uv0, uv1, uv2, uv3 } |
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Vector2[] | UVs90 => new[] { uv3, uv0, uv1, uv2 } |
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override void | OnEnable () |
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override void | OnDisable () |
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UIVertex[] | SetVbo (Vector2[] vertices, Vector2[] uvs, Color32 color) |
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override void | OnPopulateMesh (VertexHelper vh) |
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float | rectScaleX [get] |
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bool | CompensateScaleOfParents [get, set] |
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override Texture? | mainTexture [get] |
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Texture | texture [get, set] |
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